//
// Created by 王乐 on 2022/2/5.
//

#ifndef LESTE_LEQUADGAMEOBJECT_H
#define LESTE_LEQUADGAMEOBJECT_H

#include "LeGameObject.h"

class LeQuadGameObject : public LeGameObject
{
public:
    LeQuadGameObject();
    virtual ~LeQuadGameObject();

public:
    void Initialize() override;

    void setParameter(const glm::vec3& position, const glm::vec3 &rotation, const glm::vec3 &scale,
                      const char* diffusemappath);

private:
    const char* m_DiffuseMapPath;
};


#endif //LESTE_LEQUADGAMEOBJECT_H
